About me

AlbertS About me

Albert Świączkowski

I am a consciousness-oriented, interdisciplinary creator.

I explore and create the external world more broadly under the name Aurell’Hanar – a space that has become for me a way of expressing experience, observation, and creativity.

I don’t confine myself to a single field.

I’m interested in what lies between seemingly distant areas – humans and technology, information and experience, sound and perception, artificial intelligence and human consciousness.

itSound is one of the places where these areas meet.

I am not a specialist in just one thing

I have long been interested in understanding the world through different languages simultaneously. Technology allows me to build and experiment. Artificial intelligence allows me to expand the possibilities of creation and analysis. Sound allows me to explore waves, frequencies, structure, and experience. Image allows me to observe patterns. Programming allows me to turn ideas into working tools. And philosophy allows me to ask questions that the tool itself does not answer.

I see no need to separate these fields when in reality they constantly intersect.

itSound emerged from this very combination.

Aurell’Hanar

Aurell’Hanar is not just a pseudonym or the name of a project for me.

It is the name under which I more fully express my consciousness-oriented creativity – through words, music, sound, images, films, and reflections on the nature of humanity, experience, and reality.

On aurellhanar.space I primarily develop this aspect.

I write, create, and document my own experience while leaving room for what I don’t yet know. I don’t take everything as a given. Some things are observations to me, others hypotheses, and others direct experiences.

This distinction matters to me. Curiosity doesn’t require pretending certainty.

itSound

itSound was born from another side of the same person. Here I’m more interested in how something works.

How does artificial intelligence work? How is sound produced and propagated? What is frequency really? How can you see a wave? How do you analyze a spectrum? How does technology change the way we perceive and process information? What can emerge at the intersection of humans and AI? And above all – what can we create when we stop treating technology merely as a ready-made tool?

That’s why itSound is an experimental space.

Articles, tools, visualizations, applications, and experiences related to AI, sound, technology, frequency, and resonance are created here.

From experience to experiment

My path didn’t go from theory to theory. In many areas an experience, observation, or question appeared first, and only later the search for the language to describe it. This taught me one thing:

Not everything we feel is a scientific fact – but every experience can be the beginning of a valuable question.

Therefore I am interested both in what can be measured and in what we still cannot properly describe. But I don’t want to mix those levels. A fact remains a fact. A measurement remains a measurement. A hypothesis remains a hypothesis. An experiment remains an experiment. And a question may remain a question.

Human, AI and New Tools

Artificial intelligence interests me especially because it changes the very way we create. Today a person can collaborate with a system that can analyze information and generate text, images, voice, music, and code. I don’t see this merely as automation. I see the emergence of a new kind of relationship between human intention and machine capabilities.

A human can set the direction. AI can explore a vast space of possibilities. The human observes. Chooses. Modifies. Gives meaning.

Technology thus becomes not only an execution tool but an extension of the creative space. This is one of the directions I will be developing on itSound.

Sound

Sound is a particularly important area of my work because it combines several worlds. It is at once a physical phenomenon, information, a signal, art, and an experience. We can measure it. We can see it. We can generate it. We can analyze it. We can transform it. We can also simply listen to it.

Hence the interest in frequency, harmonics, resonance, spectrum, Fourier analysis, sound synthesis, audio AI, and interactive visualizations.

The Resonance and Oscillator applications are a practical development of this very fascination.

My work

I am not interested in creating another place that only comments on new technologies. I want to create and test. Therefore itSound will develop through three parallel paths:

KNOWLEDGE – articles, analyses and explanations.

EXPERIMENT – tools, visualizations and experiences.

CREATIVITY – projects emerging at the intersection of humans, AI, sound and technology.

Some projects will be very technical. Others more experimental. Still others may lead to philosophical questions. All, however, share a common point – learning through experience and creation.

Two spaces. One creator.

Aurell’Hanar is a space of experience, consciousness, words, sound and inner understanding. itSound is a space of technology, AI, physics, sound, experiment and external understanding. They are not the same project. They don’t have to be. What unites them, however, is the same creator and the same curiosity about reality.

One space asks:

Who am I?

The other asks:

How does the world I experience work?

And between them remains the human.

I’m just exploring

I don’t need to present myself as someone who has found all the answers.

I haven’t found them.

And that’s precisely why I keep creating. I observe. I test. I read. I listen. I build. I take things apart. I put them back together. I check what works. And I also check where knowledge ends and ignorance begins.

itSound is a record of this path. Not a finished doctrine. Not a collection of final answers. But a living laboratory of questions, technology, sound and experience.

See. Listen. Explore. Create.

Albert Świączkowski
Aurell’Hanar

Albert Świączkowski

Albert Świączkowski – creator, author, and experimenter exploring the intersection of artificial intelligence, technology, sound, frequency, and human experience. Creator of itSound and projects involving resonance, sound, and interactive technological tools.